Friday, October 18, 2013

latest Demo still needs some work.  some jitters at the end.

Wednesday, May 1, 2013

spirit take 2

updated.  I think i'm done this one

Wednesday, April 24, 2013

Sunday, October 2, 2011

Sketches


a couple of sketches i did for a sketch blog more to come...

Tuesday, August 23, 2011

Clay Portrait



Another clay sculpt from the same class a while back. portrait study with a live model.

Sunday, August 21, 2011

clay sculpt of a seated female




This is a sculpture I did of a live model a while back. I tried to focus on the feeling of weight and maintaining the volumes of her torso and legs. the class was so much fun. I wish I had more time to pursue sculpture more.

Saturday, September 11, 2010

hands

detail shots of the hands


practice

work in progress... nothing in mind for this guy yet just practicing.



Wednesday, March 17, 2010

John Locke

thought I would give photo real sculpting a shot so here's a first pass. still ruff but I think it's looking all right. i'm going to try to take this as far as I can with detail.

Saturday, February 13, 2010

Greaser/Rockabily


3d sketch I did in Zbrush. No reference and no plan on what to do with it.

Sunday, January 24, 2010

Deer Man Thing



So this is a ruff 3D sketch. It's a bit off my usual style but I'm going to run with it and see what happens.

Saturday, January 23, 2010

more sketches

just some more sketches


Saturday, January 9, 2010

logo design














So Art (my dad) is sponsoring a quarter mile drag car. http://www.goodfellowbrosracing.com/ He asked me to come up with a Logo that would be noticed from the stands. this is what I came up with.

Thursday, January 7, 2010

James Hetfield/Elvis



here's another 3d sketch no reference just started doodling. At the end I noticed it sorta looked like James Hetfield with a pompadour

Sketches


Some sketches

Zombie



A couple more shots of the zombie guy showing the back and chest areas

Zombie



here's a 3d sketch I did in mudbox about a month ago. I didn't use any reference at all so that's why the anatomy is a bit off. I'm planning to take it further once time permits. the goal is a high detailed yet stylized Zombie.